More infoSee in Glossary set to 0 in Texture Import Settings, forced anisotropic filtering does not appear on this texture. Looking for job perks? A class that allows you to create or modify meshes. (UUM-3886), Terrain: Fixed an issue that importing out of date terrain asset with deprecated splats will no longer cause the editor to hang/crash. (UUM-2386), Universal RP: Fixed an issue causing Dynamic Resolution to be disabled during URP rendering. (UUM-19897), Build Pipeline: Fixed null reference errors when loading user scripting objects from ContentFiles. (UUM-8924). Burst: Added SIMD smell test to the Burst Inspector, highlighting ARM or x86-64 SIMD instruction differently depending on whether they work for packed or scalar inputs. (UUM-3224), HDRP: Added note when debug overlay dissapears. (UUM-501). Android: Added comments in manifest templates regarding which activities should be used. (UUM-17801). Editor: Changed to title bars on Windows for editor. 2D: Added RenderStaticPreview for GameObjectBrush. Physics 2D: Added: Collider2D.compositeCapable added to indicate if a Collider2D is capable of using the CompositeCollider2D. (UUM-8938), Package Manager: Feature's reset button behaviour has been fixed for custom packages. Graphics: Product name will now be used as application name when creating Vulkan instance. (UUM-17421), Shaders: Fixed being able to use SetVector on integer types in compute shaders. More infoSee in Glossary or a cubemapped SkyboxA special type of Material used to represent skies. Making statements based on opinion; back them up with references or personal experience. GI: Added: Added AntiAliasingSamples Enum [SSAA1, SSAA4, SSAA16]. And I think a stencil buffer is needed if the holes are to see through. When a gnoll vampire assumes its hyena form, do its HP change? (UUM-18911), HDRP: Fixed saving after auto register of a diffusion profile. Get property value from string using reflection. (1422895), Android: Fixed regression where TouchScreenKeyboard.Open() was not opening. (UUM-26807), Android: Fixed Strip Engine Code information printing for unhandled java exceptions. (UUM-16315). (UUM-18536), VFX Graph: Fixed some VFX Graphs that were not compiled until the asset was opened. (UUM-17887), IL2CPP: Updated zlib to version 1.2.12 for CVE-2018-25032. Package Manager: Fixed a bug where tracked assets were always considered as having changed when using the import window. (UUM-7712). Editor: Added: Exposed ReserveModifiers attribute to be used on shortcut methods. Which was the first Sci-Fi story to predict obnoxious "robo calls"? (UUM-19622), IL2CPP: Fiixed Monitor.Wait with zero timeout so it now returns false. Unity - Scripting API: Mesh Graphics: Added safeguards to prevent GetPixels / GetPixels32 crashes in cases where C# array creation would fail. HDRP: Fixed an issue where a user couldn't specify how much memory gets allocated for High Quality Line Rendering. (UUM-10073), VFX Graph: Fixed mismatching LOD between eyes in multi-pass VR. (UUM-11857). This of course will only solve the issue if your model does have UV's assigned. This option should only be used under special circumstances where very long running jobs cannot be broken down, and the main thread has a high likelihood of running long running work inadvertently. (UUM-1350). (UUM-8012), HDRP: Fixed enabling raytracing in the HDRP asset if resources are in a bad state. Close Unity, reset file permissions on all files in your project, then re-open Unity. (UUM-18728), HDRP: Fixed env smoothness attenuation on pools. (XRQA-1060). 2D: Fixed an issue where undoing the addition of a Sprite Skin component would crash the editor. (UUM-2160), Profiler: Fixed Unity report invalid value for TSLA (Temp) allocators in memory snapshot. (LIGHT-1261). (UUM-16015) The scene was fine with transparent tiles on upper layers. 1 (UUM-21106), Particles: Fixed SetParticles API sometimes failing to emit the correct number of particles. Re-enabled wayland Linux player support. colorMap is correct as I can apply it to a plane with: Attachments: I'm trying to project a texture on a simple cube meshFilter using only C# but I'm having a bit of a hard time understanding what to do. Version Control: Changed the Go back to changeset option in Changesets tab to Revert to changeset.