You are constantly alert for signs that one or more of your acquaintances are actually seeking to commit diablerie upon you, stake you, or worse. (PGS), Wuzho Enemy You have drawn the attention of one of the Wuzho. Merits and Flaws: anything that +/- Difficulty is more powerful than bonus dice. Hunted You are pursued by a fanatical witch-hunter who believes (perhaps correctly) that you are a danger to humanity. Even if she was already blood bound to another, she now has the unenviable position of being regnant to two vampires at once. Due to your arrogance and love of sycophants, you receive an increase of one to three points on the difficulty level of resisting any attempts at Manipulation using flattery (the modifier is doubled if the flatterer has a flattery specialty). This volume contains 100+ Merits and Flaws, including those described in V20 - Classical Age Corebook, V20 Classical Age - Fall of Carthage, and V20 Classical Age - Kindred Mythology; A complete review of every Merit and Flaw such as Physical, Mental, Social and Supernatural; All effects have been revised to work on any V20 system, although some rules will have to be found in V20 - Classic Era, Corebook; This book adds over +50 new unique Merits and Flaws to the Kindred and other creatures, not available in other Classical Age books. All that is required is flesh-to-flesh contact firm enough to be registered as a touch. Even better, you heal more quickly. (GFA), Patagia You have grown large flaps of skin under your arms, like those of a pterodactyl or flying squirrel. (ELY), Disgraced (Banu Haqim) You broke the laws of the Khabar at some point during your training, and though you have since prevent yourself from being destroyed on the spot, and to be grudgingly accepted as a rafiq, your name still bears the stain of your misdeed. Folk who are not swayed by your charms often hate you for possessing them. The Merits from Prime 5.1 have been included for convenience. You are prone to the features of religious ecstasy - stigmata, glossolalia (speaking in tongues), visions and trances, et al. Those who wait and watch are in a positoin to take full advantage of the vagaries of time. Iron's Curse [Kinain] You are sensitive to cold iron as a true changeling. However, the ghoul might also get jealous of any relationship you have with others. The professors and libraries are useful in providing him with research information. You have a good relationship with the family member and he will come to your aid if you call. Rivalry (1 - 3 Flaw)You have an ongoing rivalry with someone (perhaps a Cainite, or even a mortal). The difference between this Flaw and the Ecstatic Merit is that people don't take you seriously. You are not allowed to speak to Kindred outside the sect, you are not allowed to go anywhere outside pack territory without a fellow pack member, and you are required to prove your loyalty time and time again. The value of the Flaw determines how powerful these enemies are. Controllable Thirst(Toreador) Regular time spent among mortals has dulled the hungers of your palette. Vicissitude Modifications (Ghoul) Although you may not be talented at the Tzimisce forms of fleshcrafting and boneshaping, at some point you have been modified into a more warlike form. The exact nature of the punishment is left to you and the Storyteller. Youre great at it. For example, a Tzimisce would not get this bonus against the bandit who ambushes her on the road but would receive against the Shadow Lord who slew her sire and drove her from her ancestral fief. All difficulties dealing with that Animal are reduced by 2. Gangrel: Merits and Flaws. (DSBH). Maybe you're a tough bastard. Non-Aggravated damage (normally an irrelevant distinction for mortals, who have no supernatural means of healing damage) heals as though it is one wound level less.