This let the Goron in the Lon Lon Ranch break through the wall there. In the next area, throw a bomb across the hole to hit the gray object on the other side. (The other locked doors you see on your way back are fake.) Its theoretically possible to string together a bunch of wins and max out your money here, but youre much more likely to just lose everything in the second or third round, so dont bother with it. Your path is again circumscribed here, so keep moving until you reach a miniaturization platform. There isn't a lot that players can do in the town at present, so when ready talk to the guard and show off the spin attack. Getting in close to Vaati with your clones isnt too difficult in the earlier part of the fight isnt too difficult, but getting the last couple of hits in is going to be very frustrating, as hell start to just rotate around the room very quickly, forcing you to dodge the numerous spike clumps on the ground to get into position. At this dead end, blow the wall up to reveal a room with a chest containing a Kinstone piece and some red Chu Chus. If you fuse the golden Kinstones with them, the path to to the Wind Ruins will open. This should position it underneath the shaft of light, which will melt it. Walk to the northwest, where there is a small invisible crack in the wall between two lines of stones. Room four features a treasure chest, but you cant get to it yet, so just leave it be for now and concetrate on dodging the bombs and flames. Another mushroom launcher is available in the room to the west here, but this one has two separate track marks behind it. Kill it, then use the walkway to find another whirlwind; if you ride the wind to the southeast, youll come to one last cave and one last golden Kinstone piece. You can now hold 30 bombs. Crenel Wall (watch out for falling rocks!)." [ ] Theres a large grave in the southwestern corner of the field. South of that boulder is another moveable rock. If you climb it, youll find 200 rupees, 200 Mysterious Shells, and a Piece of Heart. Enter the Minish Woods and make your way east, across the narrow bridge, down the foggy area, go east past the stump, and now take the north path through the puddle. Yep, it’s a big dungeon. If you blow it open with a bomb, youll come across a seemingly empty room; one of the shrubs here is actually a capital-S Shrub, of the nut-spewing variety. When you reach room 46, youll have to maneuver your way through a bunch of floating bombs to reach the exit; if you hit even one of them, youll need to leave the room and come back to reset the puzzle. Mount Crenel - Zelda Wiki Head right and enter the tiny area near the green liquid and fill your Empty Bottle (or dump your Fairy for health) with the Mt. Slash away at Vaatis protective eye shield to drop his defenses. Just like with the other seeds, this one will grow instantly when players pour the water onto it. Il y a beaucoup de familiarit ici; l'chelle pique de Mount Crenel voque les mmes sentiments que Tal Tal Heights de Link's Awakening, tandis que l'entranement avec les matres de l'pe vous ramnera au . Not bad! Another hidden bombing, another Piece of Heart. Sand Cave & Another Mysterious Wall: If you climb the western cliffs and return to the Crenel Hermit, youll notice a sand cave nearby. After the second flower-lighting, Octorock will display some new techniques. Use the mushroom to go to the other side of Mt. Using your Gust Jar, maneuver the lilypad all the way back to room 12 and hit the switch there. If you dont, then youll be able to replay Vaati and relive the ending. Zelda The Minish Cap Walkthrough Part 6 - "Mount Crenel" You cant actually enter the Castle, though, so youll need to head to the Castle Gardens instead. You cant head north here, so bomb the doorway leading to 44, walk north, and set another bomb on the northern side of room 44 to lead you back into room 45. The most important item here is contained in the southeastern corner of the gardens; if you cut the grasses with your sword, youll reveal a ladder heading down to a master weapon trainer. The right side of room 12 features a bit of a speed test; after pulling out the lever and extending the bridge, youll need to roll across it before it retracts under your feet. In room 18, use the cloud platforms to make your way to the east, stopping to climb the ladder to the south to find a blue Kinstone. Push the blocks aside, then fall down into the hole. Now that you have your bow, youll be able to shoot the cyclopean statues in the area and force them to move. Youll have to head through the Lon Lon Ranch and the Eastern Hills to reach the Minish Woods. If you head down to them, youll net 75 rupees. The cliff you should be looking for is the Crenel Wall; its to the left of the last Fairy cave that you opened. Big Key: Push down, left, up, then right. In order to unlock the door here, youre going to have to light up all nine torches here, with the caveat being that they will eventually start to go out if you wait too long. Inside this cave is a large fountain. You can, of course, continue to collect Kinfusions and Pieces of Heart, if you wish, but theres little point to it. Inside the cave, you will find various fairies. Doing so will let you pass through to room 27. When this occurs, use one of the Minish portals and enter the head through the small gap directly in its middle, then swing away at the pillar thats lit up. In order to find it, though, youre going to need to grab another item. In order to kill them, youll have to bait them into thrusting their mace out at you; standing in front of them for a moment or two is usually enough to do the trick. [ ] Cutting away the grass in the southeastern corner of the zone will reveal a ladder to a hidden trainer, who holds a Piece in his dojo. Up ahead is a wall that looks climbable, but unfortunately players cannot do so, yet. The man inside this building, Swiftblade, will teach players the spin attack. You can use it on the locked door in room 41, but in order to reach it, youll need to stand on some of the broken bits of floor in room 45 and wait for one of them to fall out from under you. With your split-Link skillz, it shouldnt be difficult to grab this Piece of Heart. The eastern set are easy enough to burn; just climb the stairs beneath the eastern platform and hit the button to set them alight. La lgende de Zelda: le Minish Cap tait plus petite mais massive dans Room ten is thankfully simpler, consisting only of a series of jumps, sans enemies. His fire attack is his only real way of doing damage, but even thats mitigated by the fact that you can slash at the small squares of fire that are left behind for the occasional heart - its very difficult to die here, in other words. Enter the cave to find a Deku Scrub who will sell players the Grip Ring for 40 Rupees. The Legend of Zelda: The Minish Cap - Guide and Walkthrough - GameSpot To find the seed, look for a circle of dead trees that surround a cluster of silver objects that can be removed with the Gust Jar.
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