So, now the entire damage equation has been established. The data I refer to is available in this google spreadsheet. The grenade is good to have as it can keep a debuff going in case the divinity user needs to reload or shoots a rocket. It's noteworthy that the Weapon Modifier generally increases as the RoF decreases, with the exception of the jump between Auto Rifles and Pulse Rifles (makes me think ARs are underrated atm). Edit: Added in the Special Weapon WMs. I suppose if this post gets enough attention I'll consider doing them as well. Great for certain high damage options such as Reeds Regret and a stasis class. Buff/Debuffs: A couple weeks ago we added a more advanced buff and debuff stacking calculator, you can select all kinds of buffs and debuffs as well as your subclass. False Promises These cookies do not store any personal information. You can find most of the data used in this Google Drive. Base Blade Barrage 219,000 8. Privacy Policy. Like golden gun this super deals a large chunk of damage. Can be the Gjallarhorn user. See the spreadsheet for them, since there are so many and it would clutter this post. Well of radiance, Divinity, Auto-Loading Holster rocket launcher, and Lunafaction Boots. This players role is to apply the debuff and deal damage by first shooting the first shot of their super, shooting Izanagis Burden, reload cancel Izanagis Burden with the second shot of their super, shoot Izanagis Burden, reload cancel Izanagis Burden by swapping to rocket, shoot rocket, swap to Izanagis Burden, reload cancel by throwing grenade to reapply debuff, shoot Izanagis Burden, reload cancel by swapping to rocket launcher, and finish the phase by swapping between the rocket launcher and Izanagis Burden. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. For Example, the overshield from Saint-14s helm with Bubble is a different amount then the overshield from the defensive strike melee ability. For more information, please see our This means that if you're comparing Attack directly you might as well be comparing levels. If you are using the values from your ingame Character Stats screen, calculate your Base Damage roll using the Base Roll Calculator and leave the Firearms scaling at 0 and the Headshot base multiplier at 1. This chart provides a brief overview of how Damage resistance works with your power level compared to the Activity power level. For example if you reload cancel and then quickly sprint, your weapon will ready once again and the animation will not be performed, but the weapon still can NOT be fired during the timing window in which the animation would have otherwise occurred. Destiny 2 Best in slot finder, damage calculator, recommended rolls and more Database/Toolkit Spreadsheet. When reloading there is an animation in which the clip is reloaded and ammo shows as being populated in the lower-left corner, but you are unable to shoot the gun during this animation. What is Wario dropping at the end of Super Mario Land 2 and why? This Is a Calculator For Determining The Range of Your Weapon [In Meters] Minimum Range is the distance Your average bullet damage in Last Stand. Your total amount of Weapon Type Damage for your gun. Abyss Defiant), Auto Rifle 3; 77 RoF; 28 Impact - 39 AM (eg. Impact will give you a rough idea of how large the single-shot damage will be relative to other weapons with the same Attack, but if you're comparing a lower Attack weapon with one with a higher Attack, you'll have to do some quick headmath to determine if the weapon will do the right kind of damage for your usage pattern, based on impact difference and rate of fire. Fatebringer), Hand Cannon 3; 15 RoF; 94 Impact - 2.5225 WM (eg. destiny 2 damage calculator - databaseen Updated as of Season of the Seraph (S19). Destiny 2 The rocket launcher can be shot to reload cancel the Divinity, or sporadically a few times during the damage phase which will interrupt the debuff briefly. Another unique option as this grenade launcher gets most of its value from tick damage of an AoE pool left under the target. There is a little more nuance to what equipment is best than having everyone equip the same weapons that have the best output due to team damage buffs, boss debuffs, using supers for damage, ease of use, and general access to certain weapons and mods. These add together for a potential 15% increase in Damage received. Link to create a copy of the spreadsheet (required to use the search, edit perks etc.). It drops on all Reverie Dawn armor. There is no way promethous lens deals 285k burst damage :/. The Summoner (Adept)), Pulse Rifle 1; 77 RoF; 4 Impact - 0.4150 WM (eg. It does not stack with itself. This is what took the most time to precisely figure out. This is best paired with Vortex Grenade due the duration in which it lasts. WebIntroduction. Esoterikk has posted a videooutlining most of the current mods and changes for Beyond Light. As a good example, Red Death has an impact significantly higher than other Pulse Rifles of its archetype, but it does the exact same amount of damage if you disregard ballistics modifiers. MIDA Multi-Tool), Scout Rifle 3; 37 RoF; 48 Impact - 1.3485 WM (eg. ~80% to 96%. Save my name, email, and website in this browser for the next time I comment. This role is a little less intensive as you will be using your Witherhoard and then a super first, but make sure the Hunters tether has landed to get the bonus from the debuff, and then once you land do the Bait and Switch combo highlighted earlier.