The options parameter of all calculation methods is an object that can contain any of the following properties. This mechanic will dispel buffs that may be on units and it is most commonly used on target and all enemies. Increases Physical Damage, Special Damage and Resistance. All Special Abilities have a cooldown period before it can be used again. This will tell you. Note on language keys: The object/array for options.language does not need to be as complete as the above examples Object must be such that options.language[ statID ] is the stat name, i.e. This must be accepted in order for the sheet to work. Only affects stat names defined in that parameter. >* Integer - Number, 1-8, to use for all abilities, if possible. mastery's Characters on Star Wars Galaxy of Heroes SWGOH.GG gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). Additional survivability. The game uses this in several ways: This mechanic will dispel debuffs that may be on units and it most commonly used on self, ally, and all allies. Values of 1 and 2 are for 'locked' and 'unlocked', while values >2 are 2 more than the actual Relic Level. There is no system of tick whatsoever. Each such property is an array of unit objects. (600*37.89)/ (100-37.89)=366.02. You probably have some gear stockpiled, so it will be faster. Implies calcGP and only applicable in the same API calls as calcGP. The Obect used by the Stat Calculator to read raw game data. Discarded Doctrine. r/SWGalaxyOfHeroes on Reddit: Stat Calculator Spreadsheet Ignores an equal amount of the opponent(s) Armor. See the full You specify exactly what you want to get data for: Unit Level, Stars, Gear Level, Relic Level, Mod Rarity, Mod Level, Mod Tier, Ships, Characters, include Mods in GP calculation. See Object Formats below for more info. noSpace: true Thus the package was deemed as Does not affect char itself. This tool helps you find and contact your shardmates from Fleet Arena. Only a single character is allowed. Player profile object. If used outside of npm, copy that file to a location your project can access, and adjust the require() parameter to point to that file, such as: Examples below make use of the api-swgoh-help package (loaded into variable swapi) to collect the raw data. & community analysis. Grand Arena Battle Calculator - Got tired of guessing how many banners I needed to average so made this. As hinted at in the Setup code above, this needs to be called before any stats can actually be calculated. Exposed the endpoints for calculating GP so they can be called directly. well-maintained, Get health score & security insights directly in your IDE, // uses 'node-fetch' for the GET request to retrieve the gameData object, 'https://swgoh-stat-calc.glitch.me/gameData.json', // pull Darth Sion out of roster as an example, // pulls Hound's Tooth out of roster as an example, // pulls Bossk out of roster for example crew, // 1='locked', 2='unlocked', 3=R1, 4=R2, 9=R7, // used for characters when calculating ship stats, // skill list only required for crew members when calculating ship stats, // can be skipped if using `withoutModCalc` flag for characters only, Added support for a 'raw' format -- in line with the roster format sent directly by the game, not from. Determines the chance to evade Physical abilities. Abilities that deal Physical Damage will have a different Critical Chance than abilities that deal Special Damage. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. See Object Formats below for more info. See Options below for a breakdown. Ignores an equal amount of the opponent(s) Resistance. Additional Energy: Drop Rate (per energy): Uses the decimal form (i.e. As Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint. This page was last edited on 31 December 2022, at 03:23. To see base stats at a specific Relic or Gear Level. Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint.. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects . >char.relic / crew.relic - Relic 'Tier' to use See who you need to work on to be ready for the Heroic Sith Raid. Reduces the damage taken from abilities using Physical Damage. Rise of Obticeo #69: Grind Week, Datacrons, Mods, Your Questions Answered. Empire and Dark Side Unaligned Force User allies don't lose Mastery from this ability.If 100% Ultimate Charge was used, Lord Vader instead gains 75% Mastery from this ability, dispels all debuffs on himself, takes a bonus turn, reduces his cooldowns by 1, and gains Ashes of the Republic for 5 turns, which can't be copied, dispelled, or prevented.These Mastery gains will only trigger if the character has more than 0 Mastery.Ashes of the Republic: Lord Vader's abilities gain additional effects; enemies defeated while this is active can't be revived; Lord Vader is immune to Ability Block, Healing Immunity, and Shock; can't gain Ultimate Charge, Deal Physical damage to target enemy and if Lord Vader has 30 or more stacks of Underestimated, he deals damage again.Each time this ability deals damage in the same attack, it deals 25% more damage (max 50%).Ashes of the Republic: Deal damage again, Inflict Buff Immunity and Healing Immunity for 2 turns and deal Physical damage to target enemy. popularity section and our Type: Fleet Cantina. Inactive. Turn Meter Gain is a mechanic that some abilities have that will increase the Turn Meter of unit(s) by a specified percent. As hinted at in the Setup code above, this needs to be called before any stats can actually be calculated. Whenever a debuffed Dark Side ally takes damage, Lord Vader gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User.Empire and Dark Side Unaligned Force User allies have +35% Critical Chance and Critical Damage when targeting a Galactic Republic enemy. All known upcoming SWGoH events. First, the game estimates who is going next, by calculating the missing percentage of TM divided by the speed, for every character. SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. View End of the Galactic Republic Mechanics, If Lord Vader has 30 or more stacks of Underestimated, he deals damage again; each time this ability deals damage in the same attack, it deals 25% more damage (max 50%), This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks); Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated, Inflict Daze which can't be resisted; +3 Damage Over Time effects inflicted, For each stack of Underestimated, this ability deals 2.5% more damage, Whenever an enemy critically hits an Empire or Dark Side Unaligned Force User ally, that enemy has -30% Critical Damage (stacking) for 3 turns, Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter; if a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks, At the start of each of Lord Vader's turns, enemies are inflicted with 2 Damage Over Time effects for 2 turns, which can't be resisted, Enemies with Damage Over Time effects can't gain bonus Turn Meter, This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.